We recently had a presentation by a man named Derek Perkins, the designer of the Weerol (we-roll) toy, Derek went very in depth with the details and told us as much as he could, although it was tough to see from where I was I still payed close attention to try and absorb as much as possible. He first went into more detail about his background and his education on things like design, this part didn't last too long as he didn't want to waste too much time, as we were listening we had to take notes on a few sheets of paper provided to us. After giving us a brief summary of his background he went through the design process with us, he went through it because he and many other designers go through the same process. It started with finding a problem and to think and brainstorm ways to solve that problem, before getting into actual designing or brainstorming it greatly helps to collect info about similar things, and to learn as much as possible. once the brainstorming starts, new ideas and insights start to emerge, once you have a prototype idea you build and try to find new ways to improve on that Idea. after that you start to show the idea to others and take notes and learn more. when designing things alot of different considerations must be made like. "Is it safe?" "How much does it cost?" "Is it easily manufactured?"
The note sheets I used:
the Weerol:
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